<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3082179320841688536</id><updated>2011-11-20T10:00:49.557-08:00</updated><title type='text'>Everything But The Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-3359860725912739344</id><published>2011-11-20T10:00:00.001-08:00</published><updated>2011-11-20T10:00:49.582-08:00</updated><title type='text'>Micro Bite: as it was written</title><content type='html'>For some reason this poor confused book publisher seemed to think video games &amp; books were destined to be mortal enemies. Just like jazz &amp; sculpture have been at each others throats for year.&lt;br /&gt;&lt;br /&gt;Strangely they also seem to think video games don't involve decision making. Idiots. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-qvXf6WI-UR4/TslAR83_HdI/AAAAAAAAABc/p3DvFV9KQ8s/s640/blogger-image-153695778.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh4.googleusercontent.com/-qvXf6WI-UR4/TslAR83_HdI/AAAAAAAAABc/p3DvFV9KQ8s/s640/blogger-image-153695778.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-cT-lwVRNEcU/TslAS758ioI/AAAAAAAAABk/yUI47pQiD6k/s640/blogger-image-1948938649.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh5.googleusercontent.com/-cT-lwVRNEcU/TslAS758ioI/AAAAAAAAABk/yUI47pQiD6k/s640/blogger-image-1948938649.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-FU0NX98k4ic/TslAT9uUZlI/AAAAAAAAABs/03D5xxXAPds/s640/blogger-image--974198138.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh5.googleusercontent.com/-FU0NX98k4ic/TslAT9uUZlI/AAAAAAAAABs/03D5xxXAPds/s640/blogger-image--974198138.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-3359860725912739344?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/3359860725912739344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/11/for-some-reason-this-poor-confused-book.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/3359860725912739344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/3359860725912739344'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/11/for-some-reason-this-poor-confused-book.html' title='Micro Bite: as it was written'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-qvXf6WI-UR4/TslAR83_HdI/AAAAAAAAABc/p3DvFV9KQ8s/s72-c/blogger-image-153695778.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-8812313372788028706</id><published>2011-11-08T11:56:00.001-08:00</published><updated>2011-11-08T11:57:10.309-08:00</updated><title type='text'>MICRO BITE: The Benny Chan Enigma</title><content type='html'>Once, graphics were so primitive that a game designer could aim to create an image of Asia's biggest star Jackie Chan, and end up making him look like Thames TV's favourite sex pest comedian Benny Hill.  Or maybe there really is a video game hero called Benny Chan. &lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-UDpM88KYxVo/TrmJlAy8osI/AAAAAAAAABU/K9JL6VbGB5k/s640/blogger-image--1735293626.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh6.googleusercontent.com/-UDpM88KYxVo/TrmJlAy8osI/AAAAAAAAABU/K9JL6VbGB5k/s640/blogger-image--1735293626.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-8812313372788028706?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/8812313372788028706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/11/micro-bite-benny-chan-enigma.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/8812313372788028706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/8812313372788028706'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/11/micro-bite-benny-chan-enigma.html' title='MICRO BITE: The Benny Chan Enigma'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-UDpM88KYxVo/TrmJlAy8osI/AAAAAAAAABU/K9JL6VbGB5k/s72-c/blogger-image--1735293626.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-6228474967964635170</id><published>2011-10-29T12:39:00.001-07:00</published><updated>2011-10-29T12:39:05.722-07:00</updated><title type='text'>More of me at Thumb Culture</title><content type='html'>&lt;br /&gt;If it pleases, more of my retro ramblings can be found at thumb-culture.com where I curate the retro section.&lt;br /&gt;&lt;br /&gt;(will still be micro blogging here from time to time)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-6228474967964635170?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/6228474967964635170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/10/more-of-me-at-thumb-culture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6228474967964635170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6228474967964635170'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/10/more-of-me-at-thumb-culture.html' title='More of me at Thumb Culture'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-7696372260288435191</id><published>2011-09-28T06:13:00.001-07:00</published><updated>2011-09-28T06:13:17.330-07:00</updated><title type='text'>MicroBite: The Boxes of Doom</title><content type='html'>There was a time in the 1990s that PC game boxes were so big that the mafia often hid dead bodies inside them. Have a look at this StarShip Titanic box, and think of poor Vinny the rat...&lt;br /&gt;&lt;br /&gt;(The N64 cart in the pic is for size comparison - it wasn't a freebie from the future)&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-Gocxct4CpgU/ToMdZr_MyOI/AAAAAAAAABQ/wTyuKFxWYWU/s640/blogger-image--86096423.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh6.googleusercontent.com/-Gocxct4CpgU/ToMdZr_MyOI/AAAAAAAAABQ/wTyuKFxWYWU/s640/blogger-image--86096423.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-7696372260288435191?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/7696372260288435191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/microbite-boxes-of-doom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/7696372260288435191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/7696372260288435191'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/microbite-boxes-of-doom.html' title='MicroBite: The Boxes of Doom'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-Gocxct4CpgU/ToMdZr_MyOI/AAAAAAAAABQ/wTyuKFxWYWU/s72-c/blogger-image--86096423.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-7325387464952883168</id><published>2011-09-18T12:43:00.000-07:00</published><updated>2011-09-18T12:43:28.467-07:00</updated><title type='text'>There's No Place Like UTOPIA</title><content type='html'>THERE'S NO PLACE LIKE UTOPIA&lt;br /&gt;(or why Mattel should stick to making plastic bimbos)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;i&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Imagine this: it’s the 1980s, and your mother has bought you a computer. Fantastic, except your dear old mum knows nothing about computers. Whilst your friends get Spectrums, you get a ZX 81. When your best mate gets a Commodore 64, you get a Vic 20. And it gets worse: you’re one of the few people to own a Commodore 16 or a Mattel Aquarius. Thanks to your mum, your experience of 8 bit computer gaming is very different from your friends. But it’s not all bad, after all, even the duffest computer had its gaming moments &lt;/span&gt;&lt;/i&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;…&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Case in point: the Mattel Aquarius. In the 1980s Mattel was already a well respected toy company, added to which they’d already part conquered the world of computer gaming with the rather wonderful Intellivision (a sixteen bit console introduced a full nine years before the Sega Megadrive). You might hope then that Mattel would have built on this heritage for its first foray into the world of home computers. But no. Instead, Mattel bought a design off-the-shelf from the no-mark Hong Kong firm Radofin. There was a good reason no one had heard of their computers before: Radofin’s design had only 4k of memory and relied heavily on cartridges for its games. &lt;/span&gt;&lt;/span&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;br /&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;About the only thing the average British user found familiar about it were the Spectrum-esque blue rubber keys. It had the smallest space bar in the history of home computing too. The oft- repeated rumour was Mattel’s own staff took to jokingly calling the Aquarius ‘ &lt;i&gt;The system of the 70s’ &lt;/i&gt;(which wasn’t much help if you got one for Christmas in 1983). Merely owning a Mattel Aquarius was likely to get you bullied at school. Spectrum and Commodore 64 owners would often take breaks from their ‘ &lt;i&gt;Who’s got the best computer &lt;/i&gt;’ argument to pound on Aquarius owners – if they could find one. &lt;/span&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;And yet not all was lost. Mattel had remembered a thing or two about making good cartridge-based games from their Intellivision days. And for the games starved Aquarius owner this offered a lifeline. Whilst your playground bruises healed, you could ‘console’ yourself with Snafu (a Tron-a-like bike game), or best of all Utopia. &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;PC owners today are spoiled for choice when it comes to God Games, but Utopia was in a very small way the forerunner of many of these games. The premise was simple: two islands (which to me always looked like the Falklands – but which probably looked like the Malvinas to Argentinean kids) sat opposite each other. You, and preferably a friend (or your mum if you were really stuck) would each ‘rule’ an island. You could develop it however you saw fit, by building forts or planting crops. The aim was to make your island as prosperous as possible. The real fun however came from the mischief in the game. Attacking the other island was part and parcel of success, and nothing was more fun than knocking down your friend’s newly built fort – or sinking his fishing boats. It somehow kept you away from real life vandalism as destroying an entire island was much more fun than breaking the glass in your local bus shelter. &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Utopia also had a few tricks up it sleeve. Random rain was needed to make your crops prosper, but random hurricanes would also saunter across your little island, knocking down your hard built forts. Sneaking in and destroying your opponent just as he’d been Katrina’d was a favourite tactic. The game was round-based, but the user could set the length of the round to as little as 30 seconds – which allowed fast and furious game play. &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Not that everything was fabulous in Utopia. The Aquarius was horribly limited in both the graphics and sound departments. The main map looked remarkably like the teletext weather map (try page 401 on BBC1 text to get an idea). And the sound was no more than the occasional beep. Plus, there was no save feature, but as the average Aquarius owner probably hadn’t invested in a cassette data recorder it didn’t really matter. And that was the point about Utopia: it was fun, but throwaway. It’s doubtful that Utopia had much impact on the development of modern strategy games, simply because nearly nobody played it, even when it appeared on the Intellivision console. &lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Times, &amp;quot;Times New Roman&amp;quot;, serif;"&gt;Ultimately, the rare, fun oddity like Utopia wasn’t enough. The age of Aquarius never dawned and the machine was withdrawn within a year of launch, destined for the elephant’s graveyard of unsuccessful 8 bit home micros. The Mattel Aquarius and Utopia: terrible computer – great game. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12pt; line-height: 150%; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-7325387464952883168?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/7325387464952883168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/theres-no-place-like-utopia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/7325387464952883168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/7325387464952883168'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/theres-no-place-like-utopia.html' title='There&apos;s No Place Like UTOPIA'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-4457060711754688682</id><published>2011-09-15T11:39:00.001-07:00</published><updated>2011-09-15T11:39:13.732-07:00</updated><title type='text'>MicroBites</title><content type='html'>Test, so move along, nothing to see here....&lt;br /&gt;&lt;br /&gt;Just trying out a new App, and will be publishing mini posts called MicroBites from time to time.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-4457060711754688682?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/4457060711754688682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/microbites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/4457060711754688682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/4457060711754688682'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/microbites.html' title='MicroBites'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-1729320473473031785</id><published>2011-09-14T03:12:00.000-07:00</published><updated>2011-09-14T03:13:39.699-07:00</updated><title type='text'>The Plastic Apprentice</title><content type='html'>&lt;i&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Sometimes you have only yourself to blame. It was 1990 and I had decided to treat myself to a games console to take away to university. The choices were simple: Did I spend a little extra and go for a Sega Megadrive or even perhaps wait for a Nintendo Snes, or, should I buy Amstrad’s latest wonder, the GX4000 games console? After all, I’d had many happy gaming years with Amstrad’s home computer the CPC464. Added to which, software big boys of the time such as US Gold and Ocean had pledged to produce games for the GX4000. So, I purchased the Amstrad console, secure in the knowledge that I had bought myself the next big thing in gaming. Oh dear… &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;There was, in hindsight, a lot about the GX4000 that was very odd. Firstly, there was the name. What did the GX or 4000 stand for? I suspected the seemingly meaningless name was selected to sound ‘futuristic’ by the barrow boys in Amstrad’s marketing department who’d been told to come up with a sci-fi sounding name like R2D2. Then there was the console’s looks. The GX4000 looked like a NES that had been left on for too long and had melted into a curvy puddle. It wasn’t so much ugly as simply trying too hard to look cool - as if it was aware it wore the Amstrad name – consumer electronics equivalent of Poundsaver or Kmart. Worst still were the control pads, which were so cramped that they should have come with a health warning from the British Arthritis Campaign stating that prolonged play would leave you with the hands of an eighty year old. &lt;/span&gt;&lt;span style="mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Looking back there were other warning signs of the GX4000’s impending ignominy. The box came with an unsettling sticker slapped on the side warning you not to turn off the console by removing the power cable - the big red writing hinting that bad things awaited those that ignored it. Not confidence building. I began to suspect my Amstrad console might be a bit delicate on the inside. What it actually was on the inside was revamped version of the 8bit CPC464 computer. Sure there were sprites and an impressive new colour palette, but essentially it was an old machine. Amstrad – never shy about flogging a dead horse – were actually selling the British public the same machine for a third time (the 464, 464 plus and now the GX4000). And just like a Mini Metro with spoilers and a Rover badge on it, the public was not fooled into thinking this was a ‘new’ product. (Except obviously the small percentage of the British public that was comprised of me). &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Not that I was wholly to blame. The gaming press of the time were initially quite positive about the new machine. Mean Machines and Amstrad Action – two of the best magazines of the era – both pledged to support the console. There was just the matter of the games… The avalanche of promised titles never materialised. A few expensive cartridges did emerge, but mostly they were old CPC464 games that had been tarted up a bit (some didn’t even bother to do that much). Paying £40 for a game on cartridge that could be bought for £5 on tape didn’t win the GX4000 many friends. Added to which the cartridges came in possibly the ugliest boxes in the known universe. Young children would cry if they caught a glimpse of the ugly grey slabs of plastic with their faded artwork, which for some reason were HUGE (each box was almost the size of an entire Wii console). &lt;/span&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Within a few months it was clear the end was already in sight. The GX4000 started to gain a stigma. Going into a shop to buy a game for it was as embarrassing as going to the chemist to buy Durex. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;And then came Pang. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Finally here was a GX4000 game to be proud of. You could stroll into your local Dixons and say with pride ‘A copy of Pang please, and whilst you’re at it a packet of ribbed featherlites too ’. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Essentially a conversion of the arcade machine of the same name, Pang was a simple enough concept: you’re under attack from giant red balloons which need to be blasted. The twist in tale is that when you blasted one of the balloons it split in two – so you needed to keep blasting until the balloons split again and reached their smallest unit and could finally be dispatched. If Nena and Patrick McGoohan had children, this game would be their nightmare. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Smooth gameplay, great use of sound and lovely graphical backdrops of far flung locales only helped to seal the deal. It was no wonder Amstrad Action gave it 93%. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;And yet it raised an uncomfortable question: why were all the other GX 4000 games so shonky? &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: Verdana, sans-serif; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;Pang wasn’t however a killer app. It’s easy to over-hype old games through the intoxicating effects of nostalgia, but in the cold light of day, Pang was merely a good game on a system that didn’t have many good games. And it certainly wasn’t going to sell consoles the way Mario and Sonic did. &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 10pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;In the videogames business, timing is everything - and the GX4000 was a machine out of time. Had it been released two or three years earlier, Amstrad might have had a chance to crack the console market. Released as it was in 1990 at the fag-end of the 8-Bit era, it just never stood a chance. Within months Alan Sugar pointed a fat finger in the direction of his little games console and said ‘You’re fired’. Soon the software houses dropped all pretence of supporting the machine. Eventually the only ‘new’ software available came from bootlegs produced by the Polish Mafia. And even the Slavic mob soon lost patience with Amstrad’s fading console. The GX4000 slipped quietly into videogame history, with only the fond memory of Pang to ease the pain.&lt;/span&gt; &lt;/span&gt;&lt;i&gt;&lt;span style="color: black; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-1729320473473031785?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/1729320473473031785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/plastic-apprentice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/1729320473473031785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/1729320473473031785'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/09/plastic-apprentice.html' title='The Plastic Apprentice'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-3660323888217177874</id><published>2011-02-03T12:51:00.000-08:00</published><updated>2011-02-03T12:55:36.142-08:00</updated><title type='text'>The Inside Pocket Fiasco</title><content type='html'>Rummaging through my loft the other day, I came across an ancient pocket computer I'd totally forgotten I ever owned.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The Psion Organiser II.&lt;br /&gt;&lt;br /&gt;Now I use the term 'pocket computer' with caution, as the thing is the size of a paperback and weighs as much as Gary Coleman. I actually remember that on buying this pocket computer in the late 1980s, I had to go out and buy a new denim&amp;nbsp;jacket with an inside pocket large enough to accompany the beast.&amp;nbsp; Also, the Psion II had the same attitude to batteries that Marlon Brando did to donuts, and would eat them up at such a rate that I&amp;nbsp;frequently ended up carrying pockets full of batteries too.&lt;br /&gt;&lt;br /&gt;I looked like a suicide bomber who'd bought his bomb from IKEA in kit form and never quite got around assembling it.&lt;br /&gt;&lt;br /&gt;But apparently I am in good company.&lt;br /&gt;&lt;br /&gt;In the 1950s Sony was just starting out, and its salesmen had to flog an equally huge 'pocket radio' which was far too large to fit in a pocket.&amp;nbsp; Their solution?&amp;nbsp; Sony's salesmen were issued shirts with extra large breast pockets in order to fool customers.&amp;nbsp; Smart stuff.&lt;br /&gt;&lt;br /&gt;And so, whilst Sony went on to build an electronic empire out of their bulging pockets, all I ended up with was strange looks from girls at my school.&lt;br /&gt;&lt;br /&gt;Sorry girls, I wasn't pleased to see you - it was just a computer in my pocket....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-3660323888217177874?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/3660323888217177874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/02/inside-pocket-fiasco.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/3660323888217177874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/3660323888217177874'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2011/02/inside-pocket-fiasco.html' title='The Inside Pocket Fiasco'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-6538177911392212813</id><published>2010-11-08T10:36:00.000-08:00</published><updated>2010-11-08T10:36:43.538-08:00</updated><title type='text'>After the Dust Settles...</title><content type='html'>What ever happened to dust covers?&lt;br /&gt;&lt;br /&gt;Being in a shop the other day, buying an electrical item, I was offered (hassled) by the salesman to take out a 3 year warranty - which is basically a super sales tax for idiots.&amp;nbsp; But back in the day, when buying your precious new computer for gaming, it was dust covers that the salemen pushed.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Apparently, not buying one was akin to taking your computer home and throwing it down the stairs before letting elephants trample it.&amp;nbsp; Dust was the enemy.&amp;nbsp; A few specs could cause your Commodore 64 or Atari ST to explode like a poorly constructed Death Star.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;We bought dust covers in fear...&lt;br /&gt;&lt;br /&gt;So, what happened?&lt;br /&gt;&lt;br /&gt;Are the 2000s a&amp;nbsp;less dusty gaming environment&amp;nbsp;than the 1980s and 1990s?&amp;nbsp; Not on the evidence of the keyboard I'm typing this blog on (there's enough dead skins cells on this keyboard to make another me, if you squashed it all together hard enough).&lt;br /&gt;&lt;br /&gt;No, it seems the decline of the dust cover for your console or computer was due to two factors.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;No1:&amp;nbsp; It was bollocks - dust never really posed any threat to your machine.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;No2: The modern salesmen can make so much more money flogging you extended warranties and anti-virus protection.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Fear Still Sells&lt;br /&gt;&lt;br /&gt;But back in 1984, there was no way I would go to bed at night without putting the beige plastic cover over my Vic 20.&amp;nbsp; Even forgetting it for one night could have let the Sandman come and destroy my precious.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-6538177911392212813?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/6538177911392212813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/11/after-dust-settles.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6538177911392212813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6538177911392212813'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/11/after-dust-settles.html' title='After the Dust Settles...'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-577854638102901512</id><published>2010-08-13T10:04:00.000-07:00</published><updated>2010-08-13T10:04:15.682-07:00</updated><title type='text'>The Great Aftertouch Debate</title><content type='html'>(or, How Beer Invented Motion Control)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At University we only ever played videogames whilst drunk. And we only had two games on our old house Sega Megadrive (Genesis): Micro Machines and a football game whose name is lost in the mists of time and alcohol. But this potent mixture of Sega football and cheap drink did help us ‘invent’ motion control.&lt;br /&gt;&lt;br /&gt;Let me explain.&lt;br /&gt;&lt;br /&gt;Most gaming sessions in our house at university took place on nights when we were too broke to go out to the pub. We’d long ago discovered that, for a few pounds, you could buy four cans of cheap Lager (which oddly was branded Lager Lager in Asda) and a big bottle of nasty pear wine, made local to Canterbury, called Perry. The resulting mixture hardly ever resulted in blindness - which was handy when you’re gaming.&lt;br /&gt;&lt;br /&gt;Our libations taken care of, the crusty old Megadrive would be gently coaxed to life, and after a few rounds of Micro Machines, we’d move on to the main event: the football (soccer) game. It was an international tournament game, and Sega’s racial stereotype department had clearly been burning the midnight oil. Israel’s Manny Steinberg would face off regularly against Ireland’s ginger Johnny Joyce. In retrospect, the names were probably the most amusing aspect of the game.&lt;br /&gt;&lt;br /&gt;As the night wore on, and the Perry/ Lager combo flowed, the player would often start making curious motions with the Megadrive controller after they’d fired a shot. At first it was just drunken enthusiasm, but soon shots that should never have gone in started to ripple the pixels at the back of the net. After a few weeks, it was de-rigeur for some players to move the controller around in the air after placing a shot. &lt;br /&gt;&lt;br /&gt;We called it ‘Aftertouch’.&lt;br /&gt;&lt;br /&gt;But like all good seats of learning, debate was part of life at our university, and there was much discourse on the actual efficacy and even existence of ‘Aftertouch’. The believers insisted that inside the Megadrive’s control pad, there was some device that detected movement and allowed you to guide the ball. The heretics completely denied the possibility of this device’s existence, instead insisting that it was merely a drunken illusion in a random universe. As an agnostic, I chose to deny the existence of the technology, but continued the practice of ‘Aftertouch’ (when no-one was looking). As seasoned university men, we all agreed to disagree. Each man was free to follow his conscience in regard to the mystery of ‘Aftertouch’. &lt;br /&gt;&lt;br /&gt;But, I would like to think that in those hazy gaming sessions, we invented the concept of motion control. Only to have those believers over at Nintendo, led by His Holiness Pope Miyamoto himself, adopt our idea. Maybe ‘Aftertouch ‘ missionaries had crossed the oceans to bring the word to the unbelievers across the sea. Maybe their shrunken heads adorn to this day adorn the walls of Sony and Sega. But clearly the good word had spread around the globe.&lt;br /&gt;&lt;br /&gt;(Perry however only remains popular within a 5 mile radius of the Asda supermarket in Canterbury)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-577854638102901512?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/577854638102901512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/great-aftertouch-debate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/577854638102901512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/577854638102901512'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/great-aftertouch-debate.html' title='The Great Aftertouch Debate'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-689761473031032760</id><published>2010-08-10T02:51:00.000-07:00</published><updated>2010-08-10T02:51:11.794-07:00</updated><title type='text'>The Great C90 Tape Swindle</title><content type='html'>It was larceny. Well, more likely fraud. Or maybe it was just a very broke school child with a cunning plan that involved some type-in games listings, a biro and some blank tapes C90 audio tapes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Let me explain.&lt;br /&gt;&lt;br /&gt;It was 1984 and I was desperate to get rid of my Sinclair ZX81 (if you’re in the USA you probably knew it as a Timex brand computer). The computer, which had amazed me just a year earlier, was now nothing but an embarrassment. I didn’t even have a working tape recorder to load games with (nor could I afford the games). If I wanted some computer gaming fun, it meant sitting down with a type-in programme, and slavishly copying the sacred text from the book to the computer, like some medieval monk who was desperate to play Space Invaders. Not fun. Not a cherished retro memory.&lt;br /&gt;&lt;br /&gt;I tried selling the ZX81 through various news agents’ window advert, but nobody wanted my little black Sinclair doorstop. And in those days I really did need the money, as my pocket money wasn’t enough to buy games for my ‘new’ Vic 20 (and I was too young to get a Saturday job). &lt;br /&gt;&lt;br /&gt;But how to sell an obsolete computer with no games?&lt;br /&gt;&lt;br /&gt;A few weeks later at school, the class soap dodger (let’s call him...actually best leave it at Soap Dodger) got wind that I wanted to sell my ZX81. &lt;em&gt;Got many games&lt;/em&gt;? He asked. &lt;em&gt;Oh yer – stacks&lt;/em&gt;, I lied. And so, holding my nose, I arranged for him to come around at the weekend, half realising he probably just wanted come around and play at my house.&lt;br /&gt;&lt;br /&gt;That Saturday I got up early, and typed in the best game listing I could find. That was part one of my plan. Part two was to connect the broken tape recorder to the computer to make it look like I’d just loaded it in to the ZX81. And part three – &lt;em&gt;the really cunning bit&lt;/em&gt; – was to get a pile of cheap blank tapes and write fake game names on them. Generic names like &lt;em&gt;&lt;strong&gt;Space Trek&lt;/strong&gt;, &lt;strong&gt;Munch Mate&lt;/strong&gt;&lt;/em&gt; and &lt;strong&gt;&lt;em&gt;Road Hopper&lt;/em&gt;&lt;/strong&gt;. You get the idea. And so I piled the tapes with the ‘games’ on by the computer.&lt;br /&gt;&lt;br /&gt;Soap dodger arrived.&lt;br /&gt;&lt;span style="background-color: white;"&gt;&lt;/span&gt;&lt;br /&gt;Soap dodger played the great game I had just ‘loaded’.&lt;br /&gt;&lt;br /&gt;Soap dodger was impressed by the 20 or so games that came with the computer.&lt;br /&gt;&lt;br /&gt;I had a sale. Oh joyful day.&lt;br /&gt;&lt;br /&gt;But of course it came at a price. A few days later Soap Dodger came up to me in the playground and seemed upset. Apparently none of the ‘games’ would load. I offered some excuses. &lt;em&gt;Perhaps the tape head needed adjusting? Perhaps he needed to tighten the tapes? Maybe the tape leads were loose?&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;With excuses like these I could have saved the iPhone 4’s reputation. &lt;br /&gt;&lt;br /&gt;Sorry Soap Dodger, I did you wrong.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-689761473031032760?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/689761473031032760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/great-c90-tape-swindle.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/689761473031032760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/689761473031032760'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/great-c90-tape-swindle.html' title='The Great C90 Tape Swindle'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3082179320841688536.post-6943876583835500964</id><published>2010-08-08T05:29:00.000-07:00</published><updated>2010-08-08T05:29:19.530-07:00</updated><title type='text'>Welcome Retronauts</title><content type='html'>Great...another blog about old games.&lt;br /&gt;&lt;br /&gt;Well, not quite.&amp;nbsp; Seeing as the good people at places like Retro Gamer magazine have the games covered, this blog is something a little different.&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;As the title suggests, these postings will be about all the things swirled around the classic games of your childhood.&amp;nbsp; The magazines.&amp;nbsp; The television programmes.&amp;nbsp; The freebies in game boxes.&amp;nbsp;&amp;nbsp; Anything that defined gaming of yesteryear, but not the actual games themselves.&amp;nbsp; Dive in and enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3082179320841688536-6943876583835500964?l=everythingbutthegames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://everythingbutthegames.blogspot.com/feeds/6943876583835500964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/welcome-retronauts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6943876583835500964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3082179320841688536/posts/default/6943876583835500964'/><link rel='alternate' type='text/html' href='http://everythingbutthegames.blogspot.com/2010/08/welcome-retronauts.html' title='Welcome Retronauts'/><author><name>Pliny the Mundane</name><uri>http://www.blogger.com/profile/07365618032030107302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_By-MKMF7G-Y/TUsSwtMv4BI/AAAAAAAAAAo/TguU9ebql84/s220/IMG_1006.JPG'/></author><thr:total>0</thr:total></entry></feed>
